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Bodymove

by Djeco ·
Ages: 3 years and older
21.95$

Orders shipped next business day.
Free delivery on +100$ orders (QC+ON)


Head down, arms up... This game gets bodies moving!

Draw a card, pose the jointed puppet on the board to mimic the positions shown, then try to copy the same posture with your whole body.

  • Body awareness and imitation game
  • 40 postures to imitate: running, jumping, balancing, stretching
  • Board with an articulated wooden figure to manipulate and observe
  • Part of Djeco's Eduludo range of educational games
  • Builds coordination, balance, and body awareness

About the brand

Djeco

Hands in painting and the sky in their heads, the Djeco creative team is guided by a wind of freedom and a grain of fantasy. From their workshop, toys with a thousand and one colors are born, which make you dream, laugh and discover the world.

Our Djeco selection is overflowing with treasures for all ages. Whether you're looking for an educational game that promotes development, an engaging puzzle , a board game for family-fun, or a fascinating DIY project - there's a Djeco game for everyone and for every occasion!

Shop the collection Djeco →

Shipping & Returns

Orders processed within 48 business hours, Monday to Friday. Transit time is 1-3 days for most urban areas, and 3-5 days for rural regions.

Free shipping on $100+ orders for QC+ON (150$ for other provinces), or a flat rate of $15. Some exceptions apply (oversized items and remote areas).

Returns accepted up to 50 days (unused, unopened items in original packaging).

See our FAQ or Shipping and Returns policies for full details.

  • Age
    3 years and older
  • Included
    Wooden tray with articulated figure, 40 posture cards, rules
  • Product dim.
    20 x 20 cm
  • Package.
    22 x 22 x 5 cm
  • Materials
    FSC-certified wood and cardboard
  • SKU
    DJ00892
  • Game rules

Djeco

Eduludo

Colours, shapes, and early maths — every Djeco Eduludo box targets a specific skill and turns the lesson into a game. Clear rules for parents, built-in solutions so children can self-correct: learning becomes a pleasure from age 3.